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This event has ended.
Capcom Creation: Moving hearts across the globe
2025-03-20 – 2025-06-22
Information about the Exhibition
| Dates | March 20 – June 22, 2025 Closed on Mondays, May 7. (except April 28, May 5) |
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| Opening hours | 10:00 – 17:00 (last entry 16:30) |
| Venue | Nakanoshima Museum of Art, Osaka 5F Galleries |
| Organizer | Nakanoshima Museum of Art, Osaka and The Yomiuri Shimbun |
| Special collaborator | CAPCOM CO., LTD. |
| Sponsorship | Kyoto Tachibana University, DAIWA HOUSE INDUSTRY CO., LTD., Non-Destructive Inspection Co., Ltd., MIRAIT ONE Corporation |
| Pre-flyer (JP) | |
| Exhibition website | https://daicapcomten.jp/ |
| X | https://x.com/DaiCapTen_Osaka |
ROUND1 Capcom Games Chronicle
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Characters on ParadePopular characters will accompany you as you enter the exhibition through this 16 meter-/53 foot-long video tunnel featuring all new animations.
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History of CapcomTake a look back at the history of Capcom and the games industry as a whole. Features actual pieces of hardware and software from each era.
ROUND2 The Evolution of Technology and Ideas
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CharactersView reference documents including illustrations and design sheets for characters from Capcom's flagship titles.
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Posters & Key ArtOriginal box art drawings and promotional posters of iconic games from each era will be on display.
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Pixel Art-Era CreativityWithout the digital tools of today, specialized knowledge and creative problem-solving skills were a necessity in the creation of pixel art sprites. See for yourself how artists created graphics back in the day.
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Capcom Pixel Art LabUsing a tablet, draw famous Capcom character sprites in this unique hands-on area. No knowledge of how to draw sprites or even drawing skills required!
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Facial Expression Tracking MirrorsExperience the cutting-edge technology used in creating character facial expressions. Sit in front of the mirror-like monitor and watch as the character within reflects your facial expressions in real time.
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Making Sound Effects, Capcom StyleCompare how commonly heard sound effects were recorded and the final versions of them in-game. Learn what unusual items were used and what surprising and creative steps were necessary to create them.
ROUND3 The Real and the Fantastic
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Chun-Li (Projection Mapping)The process of how artists create 3D computer graphics will be explained through projection mapping as each step is projected onto plaster busts of two of Capcom's most popular characters.
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The Essence of "Capcomness" - Character Creation ManualThe internal manual that outlines the foundational concepts of how to think about and draw the human body to create the Capcom style of grounded, muscular characters will be on display.
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Monster Hunter - Ultimate 3D DioramaFeel the creative spirit as you see how a natural environment is created and how a suitable monster is placed within it through the power of AR (augmented reality) and projection mapping onto a model of a Monster Hunter area.
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Resident Evil - New Walkthrough ExperienceZombies and other creatures will be projected onto the walls as directed by special sensors. Experience the world of Resident Evil as never before through this installation. (*Scheduled to appear at the Osaka and Tokyo exhibitions only)
BONUS STAGE
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Motion Capture MirrorsMotion capture is often a vital step in creating modern video games. Become a motion capture actor without the need for special bodysuits and extra hardware through a virtual version of this technology.
FINAL ROUND Passing Down the Capcom DNA
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Legendary Design DocumentsDesign documents and spec sheets of the games that built Capcom will be on display, including rarely seen 40-year-old title documents from Capcom's founding period.
ⒸCAPCOM





